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James C. Woodall

Quality Assurance Director and Graphics Artist Blind Mind Studios
"I would recommend this program for students wanting to rub shoulders with industry giants, those who hunger to develop professional games, and those who are curious about whether their skill-set fits with the gaming industry."
Interactive Simulation and Game Technology (Game Design)
Jimmy Delaney

Jimmy Delaney

Robokind
"In the program, Jimmy got experience with UDK and Unity game engines, learned C#, JavaScript, C++, Flash, Actionscript, Java, Photoshop and Objective C. In his project development classes, Jimmy worked on a Starfox clone, The Estate in UDK and Urban Zombie in Unity."
Interactive Simulation and Game Technology (Game Design)
Justin Rivera

Justin Rivera

Software Development Engineer II in Testing, Experis Gaming Solutions
"Dallas College was overall a great experience for me because it eased me into the gaming industry. The shift really was really intimidating, but with the help of many instructors and peers I was able to overcome and adapt."
Interactive Simulation and Game Technology (Game Design)
Kevin Boykin

Kevin Boykin

3D Artist
"After two years of college, and several majors later, Kevin stumbled into Richland's Interactive Simulation and Game Technology program. He had never taken an art class before, so he was surprised to find his niche in Character Sculpting, although that didn't stop him from learning how to code in C# Unity as well as becoming a valuable asset on the program's Level Design teams."
Interactive Simulation and Game Technology (Game Design)
Kyle Busch

Kyle Busch

Game Design student Richland
"I would definitely recommend this program to either get right into the industry or as a foundation for another degree. It’s inexpensive, and it teaches you all of the basics and more."
Interactive Simulation and Game Technology (Game Design)
Mike Singleton

Mike Singleton

Student Assistant Interactive Simulation and Game Technology Richland
"Throughout my involvement in the program, I’ve been impressed by the level of camaraderie displayed by my classmates in their constant efforts to improve both their own skills and the program as a whole."
Interactive Simulation and Game Technology (Game Design)
Mustafa Alobaidi

Mustafa Alobaidi

Senior VFX Artist
"Now that I look at it, it was the best decision I ever made. The teachers realized I had a lot of passion for it, and they taught me to understand how things work."
Interactive Simulation and Game Technology (Game Design)
Naveen Syed

Naveen Syed

Game Design student
"I’m here discovering what I want to be. I really didn’t know when I started that I would have so many options. There are so many things I can do with the skills I’m learning here."
Interactive Simulation and Game Technology (Game Design)
Rachel Quitevis

Rachel Quitevis

VFX Artist at Blizzard
"It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time."
Interactive Simulation and Game Technology (Game Design)
Scott Sengbush

Scott Sengbush

Game Producer Game Circus
"I have been a gamer for as long as I can remember, so I decided to pursue a career in gaming. I took a 3D animation class in the Summer and fell in love with it instantly."
Interactive Simulation and Game Technology (Game Design)
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