Scott Sengbush
“After working in the health and fitness industry for such a long time, I noticed I wasn’t coming home feeling fulfilled. I wanted to be involved with something more creative and fun. I have been a gamer for as long as I can remember, so I decided to pursue a career in gaming. I took a 3D animation class in the Summer and fell in love with it instantly. My experience in movement science was a tremendous help in the transition to animating bipedal characters.
“Richland allowed me to explore a lot of avenues of game design. I started with an interest in programming and level design, but I eventually decided it wasn’t for me. Then I tried modeling and storyboarding, but I eventually decided to stick with 3D animation. I was able to use my prior management experience on Fowl Magic in a project development class and it remains a strong portfolio piece.
“I would like to own my own studio in 10 years. Also, being able to animate for The Last of Us 2 would be a dream, or something related to DC or Marvel movies as well.”
Read More

Cristian Castillo

Mustafa Alobaidi

MJ Choi

Mike Singleton

Scott Sengbush
Game Producer Game Circus
Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences