Rachel Quitevis
“I was not a game development major when I started at Richland, but I’m happy I switched. The flexibility of the classes and the affordability of the entire program is really what I credit to the beginnings of my career. It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.
“Dallas College totally prepared me for my first VFX job. I loved problem solving and working collaboratively. If anyone is in a place where they’re not sure where they want to go into games, maybe on the art side or maybe on design, this program will give you a little bit of everything so that you can pick and choose and explore and figure out where you fit.
“And, as someone who attended a four-year college at one point, I loved the community college experience more. The four-year college wasn’t a bad school, but I just felt alone like a tiny fish in a gigantic lake. It was difficult to connect with peers and connect with teachers. At Dallas College, there were smaller classes so you get to know your peers and professors. It created a much more positive environment that nurtures discovery and learning and passion. We don’t make games alone, so why would you pursue a career in it alone?”
Quitevis has worked on games such as God of War Ragnarok, Borderlands 3 and Super Lucky’s Tale. She’s currently working on Blizzard’s unannounced Survival Game, its newest IP since Overwatch.
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Rachel Quitevis
VFX Artist at Blizzard
Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences