Related Student Experiences
Used to list student experiences based on keywords and categories
Content Type Details
- ID: 581
- Name: Dallas - Related Student Experiences
- Minimum user level: Contributor
- Use with page layouts: Homepage, Full Width, Page with Sidebar - in Main Body, Microsite, PPC Campaign - in Main Body, Page with Sidebar - in Sidebar, PPC Campaign - in Full Width
The Related Student Experiences content type allows editors to add links to student profiles based on school, area of study or keywords.
It utilizes the content Student Experience content type and the information found under Students > Experiences to display.
Content Type Elements Details
Name | Description | Size | Type | Required | Conditionally Shown |
---|---|---|---|---|---|
Name | The Name element | 80 Characters | Plain Text | Yes | No |
Title | Enter the Title to display above the listing, if no title is set the default title 'Student Experiences' is displayed | 255 Characters | Plain Text | No | No |
Query Builder | Create a query to return Student Experiences for this list. Items selected at the same time will be considered an “AND” query. Items selected separately are an “OR” query. Choose from options: Area of Study, School, AOS Keywords, Keywords | N/A | Keyword Selector (List: Dallas - Area of Study, School and Keyword Search) | Yes | No |
Example
Game Design Student Experiences

Mustafa Alobaidi
Senior VFX Artist
“Now that I look at it, it was the best decision I ever made. The teachers realized I had a lot of passion for it, and they taught me to understand how things work.”
Interactive Simulation and Game Technology (Game Design)

Mike Singleton
Student Assistant
Interactive Simulation and Game Technology
Richland
“Throughout my involvement in the program, I’ve been impressed by the level of camaraderie displayed by my classmates in their constant efforts to improve both their own skills and the program as a whole.”
Interactive Simulation and Game Technology (Game Design)

Naveen Syed
Game Design student
“I’m here discovering what I want to be. I really didn’t know when I started that I would have so many options. There are so many things I can do with the skills I’m learning here.”
Interactive Simulation and Game Technology (Game Design)

Kyle Busch
Game Design student
Richland
“I would definitely recommend this program to either get right into the industry or as a foundation for another degree. It’s inexpensive, and it teaches you all of the basics and more.”
Interactive Simulation and Game Technology (Game Design)

Justin Rivera
Software Development Engineer II in Testing, Experis Gaming Solutions
“Dallas College was overall a great experience for me because it eased me into the gaming industry. The shift really was really intimidating, but with the help of many instructors and peers I was able to overcome and adapt.”
Interactive Simulation and Game Technology (Game Design)

Jimmy Delaney
Robokind
“In the program, Jimmy got experience with UDK and Unity game engines, learned C#, JavaScript, C++, Flash, Actionscript, Java, Photoshop and Objective C. In his project development classes, Jimmy worked on a Starfox clone, The Estate in UDK and Urban Zombie in Unity.”
Interactive Simulation and Game Technology (Game Design)

Ibrahim Taleb
Game Design student
Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)

Gabriel Holzapfel
Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)

Ethan Brackin
3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)

Eskinder Girma
Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)

Don Massey
Conceptual Artist
iStation
“The game design program dropped right in front of me. Class was basically just informal hands-on, one-on-one time with the teacher. We looked at games, played them and analyzed them. The small classes are also a strong point at Richland.”
Interactive Simulation and Game Technology (Game Design)

Scott Sengbush
Game Producer
Game Circus
“I have been a gamer for as long as I can remember, so I decided to pursue a career in gaming. I took a 3D animation class in the Summer and fell in love with it instantly.”
Interactive Simulation and Game Technology (Game Design)

James C. Woodall
Quality Assurance Director and Graphics Artist
Blind Mind Studios
“I would recommend this program for students wanting to rub shoulders with industry giants, those who hunger to develop professional games, and those who are curious about whether their skill-set fits with the gaming industry.”
Interactive Simulation and Game Technology (Game Design)

Rachel Quitevis
VFX Artist at Blizzard
“It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.”
Interactive Simulation and Game Technology (Game Design)

Kevin Boykin
3D Artist
“After two years of college, and several majors later, Kevin stumbled into Richland's Interactive Simulation and Game Technology program. He had never taken an art class before, so he was surprised to find his niche in Character Sculpting, although that didn't stop him from learning how to code in C# Unity as well as becoming a valuable asset on the program's Level Design teams.”
Interactive Simulation and Game Technology (Game Design)