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Rachel Quitevis

“I was not a game development major when I started at Richland, but I’m happy I switched. The flexibility of the classes and the affordability of the entire program is really what I credit to the beginnings of my career. It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.

“Dallas College totally prepared me for my first VFX job. I loved problem solving and working collaboratively. If anyone is in a place where they’re not sure where they want to go into games, maybe on the art side or maybe on design, this program will give you a little bit of everything so that you can pick and choose and explore and figure out where you fit.

“And, as someone who attended a four-year college at one point, I loved the community college experience more. The four-year college wasn’t a bad school, but I just felt alone like a tiny fish in a gigantic lake. It was difficult to connect with peers and connect with teachers. At Dallas College, there were smaller classes so you get to know your peers and professors. It created a much more positive environment that nurtures discovery and learning and passion. We don’t make games alone, so why would you pursue a career in it alone?”

Quitevis has worked on games such as God of War Ragnarok, Borderlands 3 and Super Lucky’s Tale. She’s currently working on Blizzard’s unannounced Survival Game, its newest IP since Overwatch.


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Christian Castillo

Cristian Castillo

Dallas College student Bachelor’s Degree of Applied Technology
“After being homeschooled and graduating high school with dual credit prerequisites already done, I went straight into the workforce, no intention of getting a degree. I worked in a warehouse for about a year and thought about going into welding, but I injured my back. ... At that point I decided to go for my associate degree, which I accomplished, and now I’m working to get my bachelor’s degree of applied technology in software development this fall. I love that I can do it 100% online because I also take care of my family every day.”
Computer: Programming
Mustafa Alobaidi

Mustafa Alobaidi

Senior VFX Artist
“Now that I look at it, it was the best decision I ever made. The teachers realized I had a lot of passion for it, and they taught me to understand how things work.”
Interactive Simulation and Game Technology (Game Design)
MJ Choi

MJ Choi

Accounting Student and Hopeful Future CPA
“Studying in the program has been a rewarding journey. It has made me realize what I'm capable of and has given me more self-esteem. I'm motivated to do my best when I see how passionate the faculty are about helping their students succeed.”
Mathematics (Math)
Mike Singleton

Mike Singleton

Student Assistant Interactive Simulation and Game Technology Richland
“Throughout my involvement in the program, I’ve been impressed by the level of camaraderie displayed by my classmates in their constant efforts to improve both their own skills and the program as a whole.”
Interactive Simulation and Game Technology (Game Design)
Rachel Quitevis
Rachel Quitevis
VFX Artist at Blizzard

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 16, 2025