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Interactive Simulation and Game Technology A.A.S. (Programming Specialization)

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Program Available at:

  • Richland

Catalog Year 2023-2024 You may use this pathway if you entered Dallas College on or before this date.

Degree Type Associate of Applied Science

GPA Requirement Student must earn a GPA of 2.0 or higher

TSI Must be Complete

For more information, visit the Dallas College Gaming webpage and your success coach at your campus.

This is an example course sequence for students interested in pursuing Interactive Simulation and Game Technology. It does not represent a contract, nor does it guarantee course availability. Following this pathway will help you earn an Associate of Applied Science (A.A.S.) degree Interactive Simulation and Game Technology with the Programming Specialization. Students must earn at least 25% of the credit hours (15 hours) required for graduation through instruction by Dallas College. See catalog for official degree requirements.

The Associate of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the A.A.S. degree includes a core of courses designed for transfer for those seeking further education in related fields. Courses that complete the Game Development Certificate (GD) and Degree are noted below.

Visit http://www.dallascollege.edu/transfer and select "Transfer from Dallas College," then click on a university to view more information about transferring to that institution. Speak with your success coach to choose courses that will help you to transfer to a specific university.

SEMESTER-BY-SEMESTER MAP FOR FULL-TIME STUDENTS

All plans can be modified to fit the needs of part-time students. This is not an official degree plan. See catalog for official degree requirements.

ASSOCIATE OF APPLIED SCIENCE DEGREE MINIMUM: 60 SEMESTER CREDIT HOURS

SEMESTER 1

GAME 1303 – Introduction to Game Design and Development (Course applies to GD)

MATH 1314 – College Algebra This is a Core course. You must earn a grade of "C" or better.

ENGL 1301 – Composition I This is a Core course. You must earn a grade of "C" or better.

GAME 2302 – Mathematical Applications for Game Development (Course applies to GD)

ITSE 1302 – Computer Programming (Course applies to GD)

SEMESTER 1 ACTION ITEMS

  1. Meet with your success coach to confirm academic and career goals before the end of the semester.
  2. Meet with your success coach to research your career options and opportunities for job shadowing.

    Total Hours: 15​

SEMESTER 2

CHOOSE ONE: 

  • SPCH 1311 – Introduction to Speech Communication This is a Core course. OR
  • SPCH 1315 – Public Speaking This is a Core course.  

HUMANITIES/FINE ARTS ELECTIVE* This is a Core course.

GAME 1343 – Game and Simulation Programming I (Course applies to GD)

GAME 2332 – Project Development I (Course applies to GD)

GAME 2342 – Game Development Using C++ (Course applies to GD)

* There are several options to fulfill this requirement. See your success coach for a specific list.

SEMESTER 2 ACTION ITEMS

  1. Meet with your success coach to request an official program of study audit and confirm or update your academic/career path and program of study.
  2. Meet with your success coach to apply for the Game Development Certificate.

    Total Hours: 15​

SEMESTER 3

PSYC 2301 – General Psychology This is a Core course.

GAME 1353 – Multi-User Game Programming I

GAME 1359 – Game and Simulation Programming II

GAME 2334 – Project Development II

GAME 2347 – Advanced Game Programming

SEMESTER 3 ACTION ITEMS

  1. Meet with a faculty advisor or success coach regarding placement for the internship course.
  2. Meet with your success coach for assistance in preparing for job search.

    Total Hours: 15

SEMESTER 4

CHOOSE ONE:

  • GAME 2387 – Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR
  • GAME 2374 – Game Production

GAME 2319 – Game Engine

GAME 2333 – Game and Simulation Programming III

GAME 2359 – Game and Simulation Group Project This is the capstone course for both specializations.

SELECT ONE from the following:

  •               GAME 1304 – Level Design
  •               GAME 1306 – Design and Creation of Games
  •               GAME 1336 – Introduction to 3-D Game Modeling

GAME 1373 – Virtual and Augmented Reality Development

SEMESTER 4 ACTION ITEMS

  1. After reviewing your degree plan and program of study, meet with your success coach to apply for the Interactive Simulation and Game Technology-Programming Specialization A.A.S.
  2. Sign up for Commencement.
  3. Join the Alumni Network!

    Total Hours: 15​  

DALLAS COLLEGE PATHWAY TOTAL: 60 SEMESTER CREDIT HOURS

Updated July 18, 2025